đAbility UI
You can now use, change or even hide the ability interface as you wish.
Available Cards
local available_card_sets = {
["ability_cards"] = {
"ability_card_back",
"ability_card_black_ink_only",
"ability_card_design_masked",
"ability_card_glint",
"ability_card_no_color",
"corner_bg",
"menu_icon_ability_combat",
"menu_icon_ability_defense",
"menu_icon_ability_recovery",
},
["ability_cards_set_a"] = {
"ability_card_a_moment_to_recuperate",
"ability_card_focus_fire",
"ability_card_paint_it_black",
"ability_card_quite_an_inspiration",
"ability_card_slippery_bastard",
"ability_card_slow_and_steady",
},
["ability_cards_set_b"] = {
"ability_card_cold_blooded",
"ability_card_come_back_stronger",
"ability_card_eye_for_an_eye",
"ability_card_iron_lung",
"ability_card_kick_in_the_butt",
"ability_card_live_for_the_fight",
"ability_card_peak_condition",
"ability_card_ride_like_the_wind",
"ability_card_strange_medicine",
"ability_card_the_gift_of_focus",
},
["ability_cards_set_c"] = {
"ability_card_gunslingers_choice",
"ability_card_hangman",
"ability_card_horseman",
"ability_card_landons_patience",
"ability_card_necessity_breeds",
"ability_card_sharpshooter",
"ability_card_the_short_game",
"ability_card_winning_streak",
},
["ability_cards_set_d"] = {
"ability_card_fool_me_once",
"ability_card_friends_for_life",
"ability_card_hunker_down",
"ability_card_never_without_one",
"ability_card_of_single_purpose",
"ability_card_strength_in_numbers",
"ability_card_take_the_pain_away",
"ability_card_the_unblinking_eye",
"ability_card_to_fight_another_day",
},
}
Usable Colors
or
local defaultAbilityColors= { -- you can use all colors on rdr2 but default ones here
"ABILITY_CARD_DEAD_EYE_TIER_1",
"ABILITY_CARD_DEAD_EYE_TIER_2",
"ABILITY_CARD_DEAD_EYE_TIER_3",
"ABILITY_CARD_COMBAT_TIER_1",
"ABILITY_CARD_COMBAT_TIER_2",
"ABILITY_CARD_COMBAT_TIER_3",
"ABILITY_CARD_DEFENSE_TIER_1",
"ABILITY_CARD_DEFENSE_TIER_2",
"ABILITY_CARD_DEFENSE_TIER_3",
"ABILITY_CARD_RECOVERY_TIER_1",
"ABILITY_CARD_RECOVERY_TIER_2",
"ABILITY_CARD_RECOVERY_TIER_3",
}
Example
RegisterCommand("abilityUI",function(src,args,raw)
local abilityUi = exports["qadr_ui"]:abilityUiCreator()
local available_card_sets = {
["ability_cards"] = {
"ability_card_back",
"ability_card_black_ink_only",
"ability_card_design_masked",
"ability_card_glint",
"ability_card_no_color",
"corner_bg",
"menu_icon_ability_combat",
"menu_icon_ability_defense",
"menu_icon_ability_recovery",
},
["ability_cards_set_a"] = {
"ability_card_a_moment_to_recuperate",
"ability_card_focus_fire",
"ability_card_paint_it_black",
"ability_card_quite_an_inspiration",
"ability_card_slippery_bastard",
"ability_card_slow_and_steady",
},
["ability_cards_set_b"] = {
"ability_card_cold_blooded",
"ability_card_come_back_stronger",
"ability_card_eye_for_an_eye",
"ability_card_iron_lung",
"ability_card_kick_in_the_butt",
"ability_card_live_for_the_fight",
"ability_card_peak_condition",
"ability_card_ride_like_the_wind",
"ability_card_strange_medicine",
"ability_card_the_gift_of_focus",
},
["ability_cards_set_c"] = {
"ability_card_gunslingers_choice",
"ability_card_hangman",
"ability_card_horseman",
"ability_card_landons_patience",
"ability_card_necessity_breeds",
"ability_card_sharpshooter",
"ability_card_the_short_game",
"ability_card_winning_streak",
},
["ability_cards_set_d"] = {
"ability_card_fool_me_once",
"ability_card_friends_for_life",
"ability_card_hunker_down",
"ability_card_never_without_one",
"ability_card_of_single_purpose",
"ability_card_strength_in_numbers",
"ability_card_take_the_pain_away",
"ability_card_the_unblinking_eye",
"ability_card_to_fight_another_day",
},
}
local colors = { -- you can use all colors on rdr2 but default ones here
"ABILITY_CARD_DEAD_EYE_TIER_1",
"ABILITY_CARD_DEAD_EYE_TIER_2",
"ABILITY_CARD_DEAD_EYE_TIER_3",
"ABILITY_CARD_COMBAT_TIER_1",
"ABILITY_CARD_COMBAT_TIER_2",
"ABILITY_CARD_COMBAT_TIER_3",
"ABILITY_CARD_DEFENSE_TIER_1",
"ABILITY_CARD_DEFENSE_TIER_2",
"ABILITY_CARD_DEFENSE_TIER_3",
"ABILITY_CARD_RECOVERY_TIER_1",
"ABILITY_CARD_RECOVERY_TIER_2",
"ABILITY_CARD_RECOVERY_TIER_3",
}
local cardData = {
{
index = 1,
indicatorVisible = true,
color = colors[math.random(1,#colors)],
cardset = "ability_cards_set_a",
card = available_card_sets["ability_cards_set_a"][math.random(1,#available_card_sets["ability_cards_set_a"])],
unlocked = true, -- if set false, you can use rankText
rankText = "30",
cardtier = 3, -- 1 min max 4
},
{
index = 2,
indicatorVisible = true,
color = colors[math.random(1,#colors)],
cardset = "ability_cards_set_b",
card = available_card_sets["ability_cards_set_b"][math.random(1,#available_card_sets["ability_cards_set_b"])],
unlocked = true, -- if set false, you can use rankText
rankText = "30",
cardtier = 3, -- 1 min max 4
},
{
index = 3,
indicatorVisible = false,
color = colors[math.random(1,#colors)],
cardset = "ability_cards_set_c",
card = available_card_sets["ability_cards_set_c"][math.random(1,#available_card_sets["ability_cards_set_c"])],
unlocked = true, -- if set false, you can use rankText
rankText = "30",
cardtier = 3, -- 1 min max 4
},
{
index = 4,
indicatorVisible = true,
color = colors[math.random(1,#colors)],
cardset = "ability_cards_set_d",
card = available_card_sets["ability_cards_set_d"][math.random(1,#available_card_sets["ability_cards_set_d"])],
unlocked = true, -- if set false, you can use rankText
rankText = "30",
cardtier = 3, -- 1 min max 4
}
}
abilityUi:setCardToUiItemList(cardData)
abilityUi:enablePauseMenuButton(false)
local indicatorData = {
{
index = 1, -- 1 min max 4 (cardData index)
visible = true, -- true or false nill = false
},
{
index = 4,
visible = true,
}
}
abilityUi:setIndicator(indicatorData)
Wait(5000)
local getUI = exports["qadr_ui"]:getAbilityUI()
getUI:enablePauseMenuButton(true)
end)
Usable functions
local abilityUi = exports["qadr_ui"]:abilityUiCreator() -- Main UI Creator Function. Returns usable functions
abilityUi:setCardToUiItemList(cardData) -- This functions need cardData. Check example for more information.
abilityUi:enablePauseMenuButton(false) -- You can set pause menu button disable. False means disabled.
abilityUi:setIndicator(indicatorData) -- You hide/show only indicator with index. Check example for indicatorData table.
local latestAbilityUI = exports["qadr_ui"]:getAbilityUI() -- Return abilityUi main functions.
if latestAbilityUI then
latestAbilityUI:enablePauseMenuButton(true) -- You can set pause menu button enable. true means enabled.
end
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