Qadr_Docs
  • qadr_identity
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  • qadr_fishing
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    • For Reboot 2023
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  • qadr_ui
    • Ledger System
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    • 🐴Legendary Animal Menu
    • 🤠Player Menu UI
    • ⏸️Pause Menu UI
    • ⚒️Crafting Menu UI
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    • 🗺️Map Icon
    • ⭕Meters UI
    • 🃏Ability UI
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    • 💀Death Screen
    • 📃Emote UI / Radial Menu
    • 🛒Shop Info UI
    • 🃏Card Game UI
    • 🤠Bounty Poster
    • 🛂Honor UI
    • 🗒️Challenge Notification Disable
    • 🎖️Mini Leader Board
    • 📋Board Notify
    • ⚔️Score UI
    • 👊Punch Bar
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    • 🚨Wanted UI - Outdated
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      • Mini Map
      • Map Info
      • Hovered Blip Name
    • 🛡️Rank UI
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      • 🎣Bait UI
    • ℹ️Info UI
    • 💥Mission Text UI
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    • 🐎Horse Info UI
    • 📔Message UI
    • 🤠Prompt Blip For Entities
  • qadr_train_creator - Standalone
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  • Video
  • Poster Data
  • Poster ID
  • Type
  • Example
  1. qadr_ui

Bounty Poster

This is an experimental work. In some cases, it may not work properly!

PreviousCard Game UINextHonor UI

Last updated 2 years ago

This is an experimental work. In some cases, it may not work properly!

According to the PosterID variable you use, all objects in the world are affected. For this reason, the data should be displayed when the player is close to the object, and the data should be cleared if the player is far away.

  • Poster0 : mp005_p_mp_bountyposter01x

  • Poster1 : mp005_p_mp_bountyposter02x

  • Poster2 : mp005_p_mp_bountyposter03x

You cannot repeatedly create posters with the same Poster ID.

So to create a poster again, clean up the old poster.

poster:clear()

Video

Poster Data

Poster ID

You can create different 3 poster with poster id.

For these 3 posters object, you can fill in the poster information using the Poster Id variables.

  • Poster0 : mp005_p_mp_bountyposter01x

  • Poster1 : mp005_p_mp_bountyposter02x

  • Poster2 : mp005_p_mp_bountyposter03x

Type

You can change poster type.

Min : 0 Max : 6

Example

RegisterCommand("createPoster",function()
    local posterData = {
        tex = "bounty_target_02",
        txd = "bounty_target_02",
        isVisible = true,
        isDiffVisible = false,
        type = 1,
        difficulty = 1,
        price = "price",
        body = "body",
        header = "header",
        name = "name",
        posterid = "Poster0"
    }
    local poster1 = createPoster(posterData)
    print("poster1 created")
    Wait(300)
    
    posterData.price = "price2"
    posterData.body = "body2"
    posterData.header = "header2"
    posterData.name = "name2"
    posterData.posterid = "Poster1"
    posterData.tex = "bounty_target_03"
    posterData.txd = "bounty_target_03"
    local poster2 = createPoster(posterData)
    print("poster2 created")
    Wait(300)
    
    posterData.price = "price3"
    posterData.body = "body3"
    posterData.header = "header3"
    posterData.name = "name3"
    posterData.posterid = "Poster2"
    posterData.tex = "bounty_target_04"
    posterData.txd = "bounty_target_04"
    local poster3 = createPoster(posterData)
    print("poster3 created")
    print("all posters created")
    Wait(1000)    
    print("waited 1 second")
    for i=0,5 do        
        posterData.type = i 
        posterData.price = posterData.price.." - "..i
        posterData.body = posterData.body.." - "..i
        posterData.header = posterData.header.." - "..i
        posterData.name = posterData.name.." - "..i
        posterData.tex = "bounty_target_05"
        posterData.txd = "bounty_target_05"
        poster1:update(posterData)
        print("poster1 updated")
        
        posterData.tex = "bounty_target_06"
        posterData.txd = "bounty_target_06"
        poster2:update(posterData)
        print("poster2 updated")
        
        
        posterData.tex = "bounty_target_07"
        posterData.txd = "bounty_target_07"
        poster3:update(posterData)
        print("poster3 updated")
        Wait(1000)    
        print("waited 1 second")
    end
    Wait(5000)
    print("waited 5 seconds")
    poster1:clear()
    poster2:clear()
    poster3:clear()
    print("all posters cleared")
end)
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