You can call this function after your character dies. This function will not work while your character is alive. This feature is supported in version 1.53 and above. Update your script so you can use it.
Example
RegisterCommand("DeathScreen", function(src,args,raw)
local data = {
showScreen = true,
labelAction = "labelAction",
labelOpponent = "labelOpponent",
labelPosse = "labelPosse",
labelDeathCause = "labelDeathCause",
labelPlayerKills = 0,
labelPlayerDeaths = 10,
showKillDeathRatio = true,
showHelpTextClone = true,
labelHelpTextClone = "labelHelpTextClone",
showDeathCauseLines = true,
showPosseLines = true,
showOpponentLines = true,
variationId = args[1] or 0
}
local deathScreen = exports["qadr_ui"]:mpDeathScreen(data,GetCurrentResourceName())
if not deathScreen then return end
Wait(3000)
local uData = {
labelPlayerKills = 1
}
deathScreen:update(uData)
Wait(3000)
local uData = {
variationId = 10
}
deathScreen:update(uData)
Wait(3000)
local uData = {
showOpponentLines = false
}
deathScreen:update(uData)
end)